A hill where every blade of grass is real geometry. The whole meadow is one instanced draw call, and nothing is animated on the CPU: the vertex shader bends each blade with gusts of wind, the tuft it grows in and your cursor. Move the pointer over the grass.
H hide the panel · Space freeze time · drag to orbit · scroll to zoom
Source on GitHub · Licence · Credits
This browser can't start WebGL2, so the hill has nowhere to grow.